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Motion Bricks are used to set the position, direction, movement, and physics of objects. Position is set with a coordinate system similar to the Cartesian Plane, wherein the x and y axes run along the center of the screen. Direction is set with the specified amount of degrees. Movement is set using steps/second, where steps refers to the distance traveled by a sprite along the x or y axes. The physics engine, meanwhile, applies friction, gravity, and varying motion styles to different objects.