Wiki source code of Education

Last modified by admin on 2023/06/15 11:46

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6 [[image:v2_education.png||alt="education.png" class="img-rounded"]]
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11 {{box title="**Content**"}}
12 {{toc /}}
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19 This site provides resources and experiences around the educational use of [[Pocket Code>>https://play.google.com/store/apps/details?id=org.catrobat.catroid&hl=de_AT]]. Pocket Code is an app for smartphones and tablets. It allows you to develop games, create animations and so much more directly on your mobile device by simply sticking bricks together.
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28 = Code'n'Stitch Project* =
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30 The programming apps from Catrobat offer many possibilities to express yourself creatively by creating your own apps, games, music videos, or animations with different building blocks, extensions, and characters. The tools have been used in art classes, physics, and computer science across various projects.
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33 [[[[image:final_logo-cns_mint-lila.png||alt="CodeNStitch" width="171"]]>>doc:.CodeNStitch.WebHome]]
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35 By extending the Pocket Code, Create@School, and Luna & Cat apps with the possibility to program an embroidery machine, they can be used very well for handicraft lessons and combine textile works with concepts of programming. In this way, self-created patterns and designs can be stitched on t-shirts, pants, or even bags.
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37 With a focus on gender-sensitive teaching and design, it is important to inspire girls, in particular, to try out different approaches to programming.
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39 [[Click here for more information ~>~>>>doc:.CodeNStitch.WebHome]]
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47 = Embroidery =
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49 Have a look at our embroidery tutorials to create stunning designs for stitching machines! No borders are set to your fantasy!
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52 [[[[image:9d-3.PNG||queryString="width=186&height=188" width="186"]]>>doc:Education.Embroidery.WebHome]]
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54 [[Follow the link to check it out ~>~>>>doc:.Embroidery.WebHome]]
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65 = Coded Embroidery =
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67 Are you creative and like to create new designs? Would you like to learn programming in a playful way?
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70 [[[[image:CodedEmbroidery.jpg||queryString="width=244&height=183" alt="1591092017807-316.png" width="311" class="img-rounded"]]>>doc:Education.CodedEmbroidery.WebHome]]
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72 [[More info ~>~>>>doc:Education.CodedEmbroidery.WebHome]]
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80 = Tinkering with your phone =
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82 Learn Pocket Code with our online course. Check out cool example programs that use all sort of sensors of your smartphone.
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85 [[[[image:https://catrobatblog.files.wordpress.com/2017/08/tinkering_teaser.jpg?w=500&h=300||alt="tinkering_teaser" width="388" class="img-rounded"]]>>doc:Education.Tinkering With Your Phone.WebHome]]
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87 [[Start now by clicking here ~>~>>>doc:Education.Tinkering With Your Phone.WebHome]]
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98 = Brick Documentation =
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100 With Pocket Code you can program just by sticking bricks together. It is very easy to learn programming in this way! Here you can find information about what each block does and where can you use it.
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103 [[[[image:2048-1365-max.png||queryString="width=317" width="317" class="img-rounded"]]>>doc:Documentation.BrickDocumentation.WebHome]]
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105 [[More info ~>~>>>doc:Documentation.BrickDocumentation.WebHome]]
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113 = Templates for teachers =
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115 Would you like to explore programming and computer science concepts in your classes? Learn more about pocket code and find tutorials on how to use the application
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118 [[[[image:teacher.jpg||queryString="width=247&height=154" width="374" class="img-rounded"]]>>doc:.Teachers.WebHome]]
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120 [[Follow the link for more info ~>~>>>doc:.Teachers.WebHome]]
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131 = Pocket Code in the Classroom =
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133 See what teachers and students have to say about using Pocket Code in class.
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135 {{video url="https://www.youtube.com/watch?v=75i10o_uv0U" height="300px"/}}
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142 [[Click here for some interesting Pocket Code in Classroom Tutorials ~>~>>>doc:.Pocket Code in Classroom.WebHome]]
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150 = Theory of Learning =
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152 This video shows our approach to how Pocket Code could be used in a constructive way of learning. What are the tasks of the teacher and the students in a learning environment with Pocket Code?
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154 {{video url="https://www.youtube.com/watch?v=N_G5bdTyP_g" height="300px"/}}
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166 = No One Left Behind* =
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168 The ‘No One Left Behind’ project, co-funded by the EU Horizon 2020 Framework Programme, allows children to use a non-leisure gaming ‘toolkit’ to develop digital games on mobile devices – with the aim of enhancing their abilities across all academic subjects, as well as their logical reasoning, creativity and social skills.
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170 [[[[image:nolb.png||queryString="width=171&height=171" alt="No One Left Behind Logo"]]>>doc:.No One Left Behind.WebHome]]
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173 [[Click here for more information ~>~> >>doc:.No One Left Behind.WebHome]]
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