Education
Code'n'Stitch Project
The learning and programming apps Pocket Code, Create@School, and Luna & Cat offer many possibilities to express yourself creatively and to integrate your own apps, games, music videos, or animations with different building blocks, extensions, and characters. The tools have already been used in art classes, physics, or computer science in various projects.
By extending the Pocket Code, Create@School, and Luna & Cat apps with the possibility to program an embroidery machine, they can be used very well for handicraft lessons and combine textile works with concepts of programming. In this way, self-created patterns and designs can be stitched on t-shirts, pants, or even bags.
With a focus on gender-sensitive teaching and design, it is important to inspire girls, in particular, to try out different approaches to programming.
Embroidery
Have a look at our embroidery tutorials to create stunning designs for stitching machines! No borders are set to your fantasy!
Coded Embroidery
You are creative, and you like to create new designs? Would you like to learn programming in a playful way?
Tinkering with your phone
Learn Pocket Code with our online course. Check out cool example programs that use all sort of sensors of your smartphone.
Brick Documentation
Program with the ease of playing lego? The coding blocks of Pocket Code do just that. With the help of them, it's very easy to build your own programs.
Templates for teachers
Would you like to explore programming and computer science concepts in your classes? Learn more about pocket code and find tutorials on how to use the application
Pocket Code in Classroom
See what teachers and students say about using Pocket Code in class.
Click here for some interesting Pocket Code in Classroom Tutorials >>
Theory of Learning
This video shows our approach to how Pocket Code could be used in a constructive way of learning. What are the tasks of the teacher and the students in a learning environment with Pocket Code?
No One Left Behind*
The ‘No One Left Behind’ project, co-funded by the EU Horizon 2020 Framework Programme, allows children to use a non-leisure gaming ‘toolkit’ to develop digital games on mobile devices – with the aim of enhancing their abilities across all academic subjects, as well as their logical reasoning, creativity and social skills.