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3 Sets the x-coordinate of an object to a specified value. By default objects will be placed at x: 0 and x: 0, which is the center of your screen.
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5 The value you write in the input field does not have to be fixed, you can also calculate it with the [[formula editor>>doc:Documentation.FormulaEditor.WebHome]]. You can use various mathematical functions such as 'Round', 'Pi' or 'Arctangent(-1,0)', or have random numbers calculated.
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7 [[image:set_x_to_brick.png||alt="Set X Brick"]]
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16 ==== **Example** ====
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18 The object will change its position randomly every 0.5 seconds. The X-coordinate will range from -300 to 300.
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20 [[image:set_x_to2.png||alt="Set X Example 1"]]
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24 (% class="col-xs-12 col-sm-6" %)
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28 ==== **Result** ====
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30 [[[[image:null4.png||alt="Download"]]>>https://share.catrob.at/pocketcode/program/38127]]
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32 [[image:set-x-to-__-3.gif||alt="Set X Result"]]
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37 (% id="gtx-trans" style="position: absolute; left: 433px; top: 519px;" %)
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